

So, while Gears of War 4 will still be a graphical showcase in split-screen, it will be slightly less impressive from a visual standpoint when playing split-screen multiplayer. The campaign will still run at 30 fps regardless of it's being played in split-screen, but the multiplayer will drop from 60 fps to 30 fps. Those playing in split-screen should be aware that Gears of War 4's frame rate will take a hit, however.

Luckily, come October 11th, fans can expect to play Gears of War 4 in split-screen online if they so desire, and if it has any other modes – like, say, horde mode – those game modes will support split-screen as well. Previously, it was already known that Gears of War 4 would support split-screen co-op for its campaign, but no word had been given yet on if it would do so for multiplayer as well. Rod Fergusson, studio head at The Coalition, has confirmed that Gears of War 4 will support split-screen across all of its different game modes. Some were worried that this would start a trend of Xbox exclusives ditching the fan-favorite feature, but those worries can now be put to rest. However, the core co-op component being locked online, is like selling an incomplete product.Rod Fergusson of The Coalition confirms that every game mode in the upcoming Gears of War 4, including its versus multiplayer, will support split-screen functionality.įor many gamers, one of the most disappointing bits of news from last year was when it was announced that Halo 5: Guardians wouldn't have split-screen. Had they restricted "death match" (versus) modes to online only, I could have lived with that.

Suffice it to say, the very fact that "Horde" is anticipated, that M$ have locked that particular mode to online play. But, irrespective of subscription fees, "Horde" would be the game's core replay value component, and a mode that the otherwise hackneyed "death match" model of shooter game (that Gears 5 will certainly mostly be), and by forcing online play - i.e., having to wait to connect being subject to lag and server connectivity (and shut-downs) cheaters / hackers match-making issues playing with toxic online anons - is like holding a significant portion of the game to ransom. Granted - I'd be playing on PC (which has free online play). It's irresponsible and paves the way for further exploitation of the pastime by those afflicted with terminal GREED. styled, half-baked product with a bunch of gated content. If this is the case, I will have to give the game a pass. by using those inane "cards" (literally, just standard progression perks, repackaged as FIFA / Battlefront II style "cards") as a way in which to (i) significantly diminish offline content, and (ii) in an attempt to force people online and, presumably, into buying online service subscriptions.? So, you're saying that M$ are doing an E.A.
